Your Cyclops eventually will replace the need of seabases almost entirely. (Nuclear, Bio, whatnot.) And then I also place a few thermal reactors outside next to the volcano (So at least theres always power being supplied. Then I build a multipurpose room or two connected to it, and place a reactor into it. Scanner Room and powercell chargers powered by Thermal. The way I powered my cyclops is by building a moonpool near a, say, underwater volcano. There are more like outposts, my second seabase is always my main. Ideally you want to be close to a thermal vent so you can upgrade to thermal power later on as well. ![]() My opinion though, pretty much anywhere works. It's close to the starting area and has quick access to multiple biomes for resources. Location - grassy plateaus (red grass) by a drop off to the deep. As long as the hull integrity is a positive number you're fine, so if it get low add some reinforced walls or bulkhead doors wherever you can/want.Īdd a couple external growbeds with creepvines, gel sacks, blood vines, and deep shrooms as they become available. In this Base Building Guide Subnautica related video you will learn how to find the Subnautica Multipurpose Room Location and what utility have this blueprin. Eat three, stab the fourth for seeds and replant whenever you need food OR water.Īdd reinforcement walls as necessary. :D The multi purp has a weird angle for it to be scannable. Except for Ladder, Multipurpose Room, Bulkhead, Observatory. This is all the food and drink you'll ever need. I can pretty much scan everything in that base where the rocket is. I usually put a bed in here and fill it with the random cosmetic stuff and add the water filtration pump when I unlock it. Last Multipurpose Room can be used for whatever. Hop of your pod and swim in the same direction as the back of the aurora. i think you should be able to see it from one of the two observatories. ![]() Put a fabricator right inside.Ģx Bulkhead Doors (adds integrity and makes the storage corridor feel like a bank safe)Ģx Bioreactor (plant a lantern fruit tree in one or both of these rooms - perfect Bioreactor fuel) there are 3 bases on the floating island, two on the mountain tops, and one a bit lower, which has the multipurpose room. ![]() Throw a couple solar panels on top of it for good measure.Ģx T-Corridors along the side of the moonpool and fill it with storage lockers like you did before. Start with the moonpool because it determines how everything else becomes oriented. Start seabase bravo once you have the moonpool, multipurpose room, and bioreactor unlocked. Blueprints are special schematics that are required to make certain advanced items in the game. If you had played the game normally, you would have gotten the room much. If you just followed the plot, you’d literally be told the exact location of the easiest safest spot to find good items in the game, that being the island. Room for a freestanding storage locker against each back wall (usually just put one up for titanium).Īdd a scanner room when it becomes available and add one or two more solar panels. Thinking ive done something wrong i went to deconstruct the multipurpose room on the surface, ontop of a platform, but it said i had to 'finish deconstructing' other connected parts. The multipurpose room is actually not at all rare or difficult to find at all.
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