Full walkthrough of chamber 16 from Portal Reloaded - no commentary. You can spot an alcove to the left into which you can fire an orange portal. Not too hard, just place the portals right and you are read. Pass back through the nearby blue portal to reach the alcove. The switch in this small alove temporarily opens a door in the hall, though the door closes too quickly for you to pass through while riding the moving platform. Press the switch and then quickly fire a blue portal through the doorway and onto one of the walls of the hall beyond. Peek through a nearby orange portal and wait for a moving platform to pass in front of the portal exit you just created to bypass the closed door. Think quickly, 'cause there's another danger just around the corner. Further down the hall is a high energy pellet bouncing between the very narrowly spaced walls, directly in your way. Quickly fire a blue portal onto one of the black park marks on the wall to warp the energy pellet out of the hall. As soon as the pellet is gone, immediately fire an orange portal onto any nearby wall to make sure the pellet doesn't bounce back through the portal loop and re-enter the hall. I was stuck because I thought the green barrier meant I could only place the time portal within that small square room behind it. Around the next corner of the hall is a wall panel jutting out into the path of your moving platform. If you place your blue portal outside, walk in (enables time portal) and place the orange inside the small room it lets you use the time portal everywhere in the chamber. Quickly fire a blue portal onto the left wall, just past the wall panel and positioned high. Then fire an orange portal onto the wall panel itself. As the moving platform brings you to the wall panel, move halfway through the portal to rest in between the two. When you can see the moving platform through the portal, jump down onto it to continue the ride.It's not bugged I think, but its a bit weird puzzle since you have to walk through the green/orange forcefield from the right direction.ġ-Go through the orange/green forcefield right at the exit door, since you are first walking through orange side to de-activate your time portal gun, then turn around and walk back in to the level through the green side to re-activate the time portal gun. After that you can shoot the time portal on the slanted surface.Ģ-When you go through the level from future to the present, you walk through the orange/green forcefield in the present from the orange side, de-activating the time portal gun. While in the present, you shoot a normal portal in the big open area, then walk into the pocket room through the green side of the orange/green forcefield to re-activate the time portal gun, then shoot a normal portal in that pocket room leading back out to the big room. Garrys Mod M9K Addon - All Weapon Reload Animations within 7 Minutes. After that you can shoot the time portal on the slanted surface. The departure logic also includes proxy relays for opening and closing the exit doors.Jikook maid wattpad why does my 2k22 keep. \instances\portal_reloaded\transition\departure\pr_departure_future.vmf \instances\portal_reloaded\transition\departure\pr_departure_present.vmf Create two new instances and name them 'departure_present' and 'departure_future'. If your test chamber is solvable in either timeline, it's important to use departure logic for both the present and the future. \instances\portal_reloaded\transition\arrival\pr_arrival_future_fake.vmf \instances\portal_reloaded\transition\arrival\pr_arrival_present_fake.vmf Since this area does not need to exist in the other timeline, you can use one of these instances for the arrival door in the timeline the player does not start in: \instances\portal_reloaded\transition\arrival\pr_arrival_future.vmf \instances\portal_reloaded\transition\arrival\pr_arrival_present.vmf Create a new instance and name it ‘arrival’. Decide, whether you want the player to start in the present or the future. You can use Portal Reloaded’s arrival and departure logic for your custom map.
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